
By now everybody knows about
the Nintendo DS, Nintendo's recently released handheld with two screens, one of
them being a touch screen, wireless internet, and graphics similar to Nintendo
64. Back in May when Nintendo unveiled the handheld at E3, I thought it was a
neat idea, but I was curious how well it would work when actual games were
played on it though. The concept seemed good, but I wasn't sure whether it would
translate into games that are fun to play, and if the control schemes would be
intuitive, or if they would be difficult to get a grasp on. After spending a
week with the system, I can tell you now that Nintendo DS is an outstanding
gaming innovation, and is a must-buy if you want a new way to play games.
The touch screen control is very easy to learn and get a
grasp on. In Super Mario 64 DS, it works very similar to the analog control
stick that Nintendo 64 has. When you touch the screen, a circle will appear in
the center of the area you just touched. As you move your thumb along that
circle, it acts as an analog stick, allowing you to control the speed and
direction of your character. The buttons are used for jumping, crouching,
basically the same functions that they were used for on the Nintendo 64 version.
The camera can be controlled by on-screen camera controls. Simply touch the
touch screen on an arrow and the camera rotates in that direction until you let
go. The directional cross pad can also be set up to act as buttons if you'd
prefer to use your right hand on the touch screen, or it can act as the analog
stick as well. If this option is used, the Y button is used to control the
character's speed, just as it was in the pre N64 Mario games.

The minigames are an even better indicator of how easy the
touch screen with stylus is to use. There are several, ranging from using the
stylus to pull a slingshot back and shoot bobombs out of the sky, to drawing
trampolines in the air to keep Mario from falling to his death, but each of them
uses the stylus in a magnificant manner, with great precision and a level of
control never before seen in a videogame.
The demo of Metroid Prime Hunters: First Hunt does an even
better job of showing the types of games that can be made for Nintendo DS. One
of the small number of complaints about Metroid Prime was that it did not
feature dual analog support like most console first person shooters do. The
touch screen gives Metroid Prime Hunters: First Hunt an even better level of
control than even dual analog support would. There are a few styles of control
that can be used in the game, but the default one is my favorite. In this style
using the cross pad controls Samus' movement. Press forward and Samus walks
forward, pressing left and right makes Samus step left and right, making it easy
to avoid enemy attacks. The touch screen is used to control which direction
Samus looks, and also aims. This gives the DS a very similar feel to playing a
first person shooter with keyboard and mouse, which is the most precise method
of control available. To jump, simply tap the touch screen twice, which is
easily done, even when moving quickly. Switching weapons or to the ball is just
as easy. There are icons on the touch screen that can be touched with the stylus
to quickly and easily switch weapons or to the ball, even when in battle.

Nintendo DS was touted as basically a portable Nintendo 64
when it comes to graphics. It's actually clearly more powerful than that. The
textures in Super Mario 64 DS are more detailed than they were on the N64
version, and there is no slowdown whatsoever in this game, when the Nintendo 64
version would slow down occasionally. In the final level it is very clear that
the graphical power of DS is better than that of Nintendo 64, and in the Metroid
demo it looks considerbly better than anything Nintendo 64 ever did. The
animation quality is excellent, never dropping below 30 frames per second.
The sound quality is a huge improvement over GBA. In Super
Mario 64 DS you can run past a jet of flame and actually hear the sound effect
moving from left to right. Outside you'll hear birds chirping in virtual
surround sound, meaning that as you go forward and the bird moves behind you, it
will actually sound like the bird is behind you, even with two speakers. The
clarity of the sound is outstanding, and it can get much louder than GBA ever
did.
The battery lasts 6-10 hours depending on how the system is
used and takes 3-4 hours to charge after the power light goes red. This is
plenty of time for portable gaming, and car adapters are available for people
going on long trips.
Nintendo DS is an outstanding innovation in gaming and should
be a major player in the handheld market for many years to come. If you like
portable gaming or if you're looking for a new way to play games, Nintendo DS is
a must buy for you!
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