
Nintendo's latest innovation, code-named Nintendo DS, provides users
with a unique game-play experience using features never before offered
by any other home console or hand-held game system. This portable
personal entertainment and communications unit provides owners with new
perspectives on dual screens, new control using both touch and voice,
and new connections with two kinds of wireless game play. It's a
newfound canvas on which developers can express their creativity.
Dual Screens: Two LCD screens offer one of the most
groundbreaking game-play advances ever developed: experiencing a game
from two perspectives at once. Imagine the possibilities. In a racing
game, drivers might see their own vehicle's perspective on one screen
and an overall track view on the other. In a role-playing game, the
action could take place on the first screen while the second provides a
reference for a player's tools inventory. Game play also could use both
screens at once, offering a giant boss for heroes to defeat. In the
future, games could be created allowing users to play games on one
screen while text messaging other DS users on the other. Each 3-inch
screen can reproduce a true 3-D view and is backlit to assure
comfortable play in any lighting condition.
Touch Screen: The lower screen will offer something
never before provided by any game device: PDA-like touch capabilities.
Players no longer have to rely on just buttons to move characters or
shift perspectives. They can navigate menus or access inventory items
simply by touching the screen with stylus or fingertip. A software-based
keyboard might even allow the screen to be used as an input center for
games and messaging. The possibilities are limited only by developers'
imaginations. The screen will have a tougher film cover for durability,
and will come with a stylus.
Microphone: An available microphone port means that in
the future, players might need only to tell their games what to do. DS
software could identify everything from voice commands to hand-clapping.
Players might be able to move their characters simply by telling them
which way to go. The voice capabilities also could allow gamers to chat
with one another over the Internet while playing.
Wireless: DS users will be able to connect with a local
wireless network of up to 16 players. Nintendo's guaranteed range is 30
feet, but will extend far beyond that depending on circumstances. It
assures high response rates required for real time game play, and will
make use of both IEEE 802.11 and Nintendo's proprietary communication
protocol, which provides low battery consumption. Players will be able
to chat and play games without any connecting cords, completely
untethered. The DS technology also provides for a wireless LAN
connection, which could allow a theoretically infinite number of players
to connect at a hot spot and compete at a central game hub on the
Internet, even if they're thousands of miles apart.
Wireless Game Sharing: If software developers desire,
multiple players can compete in wireless games, even if only one person
has a game card inserted. Players could also test-play games for
themselves as long as they stayed connected.
3-D: With the newly developed graphics engine, DS can
reproduce impressive 3-D renderings that can surpass images displayed on
the Nintendo® 64. Games will run at 60 frames per second, and allow
details like fog effects and cel shading.
Sound: The 16-channel sound allows for greatly expanded
use of voices and music, and a richer, more immersive game experience. A
plug for headphones transmits stereo sound.
Battery & Power Management: The battery is rechargeable
and the unit features a low-energy-consumption design. The DS also has
Power Management functions of Sleep mode and Standby mode. In Sleep
mode, players can stop and resume game play whenever they like. If the
user receives a message from a friend or user nearby, DS activates
itself from Standby mode.
Processing: The unit will run on two processors, one
ARM9 one ARM7.
New Media: For its compact cards, the unit uses newly
developed semiconductor memory, which allows for lower cost, shorter
manufacturing time and memory capacity of more than one gigabit of
information.
Dual Slots: Nintendo DS makes a vast library of Game
Boy® Advance games readily available. Developers could find ways to make
new connections between GBA games and DS games. The GBA port could be
used for new hardware, enormously expanding the functional expandability
of the DS.
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