NINTENDO PRESIDENT CHALLENGES DEVELOPERS TO
CREATE BOLD NEW GAMES
Nintendo Also Announces Plans to Offer Classic Sega
and TurboGrafx Games
SAN JOSE, Calif., March 23, 2006 - Nintendo President Satoru Iwata
today challenged a crowd of game developers to think
differently and take a fresh approach to the creation of
video games. During his keynote address at the Game
Developers Conference in San Jose, Calif., Iwata said
Nintendo will provide developers with the tools they
need to disrupt the traditional methods of game
creation, much as the company already has.
These tools include the controller for Nintendo's
next home console (code-named Revolution), which lets
users control the action on their television screens
through the motion of the controller itself. The
controller lets game developers create new kinds of
gaming experiences, ones that enhance the experience for
hard-core gamers while making video games more
accessible and less intimidating to novices. The new
forms of innovative software that can be created by any
size developer will be made available for download via
Revolution's Virtual Console service.
"This new approach is like stepping onto an
unexplored continent for the first time, with all the
potential for discovery that suggests," Iwata said. "No
one else can match the environment we're creating for
expanding the game experience to everyone. Our path is
not linear, but dynamic."
Iwata also announced partnerships with Sega and
Hudson to offer downloadable access to their classic
games via Revolution's Virtual Console. Revolution
owners will be able to relive their past gaming glories
from the Sega Genesis console by playing a "best of"
selection from more than 1,000 Genesis titles, as well
as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join
Revolution's access to 20 years of fan-favorite Nintendo
games from the NES®, Super NES® and Nintendo® 64 eras.
Iwata also revealed for the first time that a new
game called The Legend of Zelda®: Phantom Hourglass
would be released for Nintendo DS later this year.
Iwata, a game developer himself, revealed
behind-the-scenes stories about the development of three
key initiatives.
For the industry leading Nintendo Wi-Fi Connection,
internal engineers and developers overcame a series of
hurdles to make the system seamless and flexible enough
to allow players to choose to play wirelessly either
with friends or against unknown opponents. The Nintendo
Wi-Fi Connection reached 1 million unique users in just
18 weeks - nearly five times the adoption rate of the
leading online game console network.
He described a pivotal meeting in coming to agreement
on development of the incredibly popular "brain games"
in Japan. A leading Japanese scientist attached a
sci-fi-looking wired helmet to a Nintendo staffer and
then visually demonstrated stimulation of brain activity
as the staffer played prototype software.
Finally, he described the hundreds of sketches,
dozens of prototypes and company-wide collaboration that
led to the final form of the unique Revolution
controller system, which resembles a traditional TV
remote control. He called the related research and
manufacturing costs of the new control system, "... our
method to disrupt the market ... realizing a new way to
connect a player to his game."
The worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto,
Japan, manufactures and markets hardware and software
for its popular home and portable video game systems.
Each year, hundreds of all-new titles for the
best-selling Game Boy® Advance SP, Nintendo DS™ and
Nintendo GameCube™ systems extend Nintendo's vast game
library and continue the tradition of delivering a rich,
diverse mix of quality video games for players of all
ages. Since the release of its first home video game
system in 1983, Nintendo has sold more than 2 billion
video games and more than 360 million hardware units
globally, creating enduring industry icons such as
Mario™ and Donkey Kong® and launching popular culture
franchise phenomena such as Metroid®, Zelda™ and
Pokémon®. A wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters
for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the
company's Web site at
www.nintendo.com. |