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November,
2004
11/21
Update
G4TECHTV CREATES DUAL SCREENS FOR ''NINTENDO DS
DAY'' IN HONOR OF THE LAUNCH OF THE NINTENDO DS SYSTEM
The Network Will Simultaneously Broadcast G4techTV Programming
and Nintendo DS Gameplay for 20 Consecutive Hours Sunday, November
21
"DS Day" Creates a First Ever TV Experience That Mirrors the
Nintendo DS System
LOS ANGELES, CA, November 19, 2004 - Listen up video game fans! The
Nintendo DS™ is about to hit shelves, and to celebrate the release
of this new hand-held video game system, G4techTV is partnering with
Nintendo to offer viewers the complete Nintendo DS dual screen
experience for one day only. Making a move that has never been done
before, G4techTV, the network all about video games, will transform
its broadcast signal into "TV Dual Screen Mode" for 20 consecutive
hours, replicating the Nintendo DS system on "Nintendo DS Day" this
Sunday, November 21.
"This has never been done on TV," comments Dale Hopkins, Senior
Vice President of Ad Sales and Distribution for G4techTV. "This
program demonstrates how G4techTV has the capability to develop a
campaign that immerses viewers in a complete experience to support
the launch of a pioneering video game platform. We look forward to
extending this innovation to other categories."
"Nintendo DS Day" will feature G4techTV programming on the top
screen of the look-alike system, while DS gameplay footage airs
simultaneously in the bottom screen, replicating the two-screen
experience of playing the Nintendo DS. "Cinematech," the show that
gives viewers an inside look at game trailers, mini-movies and
real-time gameplay, will premiere a special episode utilizing both
screens to offer the true Nintendo DS experience.
Launching on Nov. 21 nationwide, the Nintendo DS is a
ground-breaking new platform that boasts dual screens, touch-screen
and voice-recognition interfaces and wireless capabilities. The 1
million Nintendo DS units available in North America are expected to
be depleted by year's end. The G4techTV promotion was created
through a partnership with both Nintendo and Starcom, and is part of
Nintendo's aggressive, multifaceted marketing program to launch the
innovative new system.
"Nintendo DS Day" is another example of how G4techTV is
continuing to reinvent the holidays for video game fans. The
network recently celebrated "GTA TV" and "Halo 2 Day," in honor of
the releases of Grand Theft Auto: San Andreas and Halo 2, with full
days of themed programming. These video game holidays honor the
biggest days for gamers throughout the year.
Tune-in to "Nintendo DS Day" Sunday, November
21 only on G4techTV.
About G4techTV:
Formed by the May, 2004 merger of G4 and TechTV, G4techTV is the one
and only 24-hour television network that is plugged into every
dimension of games, gear, gadgets and gigabytes. The network is
available in 50 million cable and satellite homes nationwide and
airs 20 original series. Headquartered in Los Angeles, G4techTV is
owned by Comcast Corporation. To learn more, log onto
www.g4techtv.com. |
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11/19
Update
Princess Zelda Playable
in future Zelda game?
In a recent interview with
Eiji Aonuma, we found out some information about Minish Cap's storyline, which
says that Princess Zelda has been turned to stone, and Link's quest is to rescue
her from that state.
It also looks that Princess
Zelda will be playable in a future game, possibly the realistic Zelda game
coming out next year, but I wouldn't be surprised if she got her own title,
either on GBA, or Nintendo Revolution.
NoE: Can you tell us how
Zelda fits into the gameplay? There has been some suggestion you can play as
her!
Aonuma: In this title Princess Zelda
is turned into stone, and the mission is to help her. We will realise the
idea of playing as Princess Zelda in another title.
The full interview can be seen below:
Original Source:
Nintendo of Europe (VIP access only)
The release of any Legend of Zelda title is
always cause for huge excitement amongst Link’s legion of fervent followers. The
Minish Cap – out now – is a completely original outing for Link on Game Boy
Advance that any self-respecting Zelda fan shouldn’t go without. So we talked to
the game’s supervisor Eiji Aonuma to find out what new features the Minish Cap
has under its brim…
Nintendo of Europe: For anyone unfamiliar
with the game, can you give us a brief introduction to The Legend of Zelda: The
Minish Cap?
Eiji Aonuma: Link’s adventure shifts
between the normal world and a fairytale-style world. Link encounters the Minish
Cap, and using the magical words of this Cap (yep, it can talk!) he can change
the size of his body and become much smaller. Enemies that would normally pose
little threat can become a much more difficult challenge for small Link. Behind
a small hole in the wall which Link never paid attention to before, a strange
new world develops.
The adventure offers a chain of continuous
surprises. There are some amazing new items and the mini-games in the dungeons
are also different this time. Some gameplay approaches you were already familiar
with cannot be used in this title, so you can enjoy the fresh and exciting
exploration. There are also plenty of sub-events, such as the “piece matching”
of the Kinstones.
NoE: How does the Minish Cap fit into the
Zelda chronology? Is it a prequel to the upcoming The Legend of Zelda: Four
Swords Adventures on GameCube?
Aonuma: Yes, this title takes place
prior to The Legend of Zelda: Four Swords Adventures, and tells the secret of
the birth of the Four Sword.
NoE: The Minish Cap is a classic adventure
in the vein of A Link to the Past. How did you make it match up to previous
Zelda outings?
Aonuma: As The Wind Waker was a game in
which Link had adventures through a fairytale-like world, we used the expression
‘Toon’ to describe the style of the game. Similar to this idea, in The Minish
Cap, Link moves through the world of tiny fairies, a universal fairytale story.
Therefore we used graphics that were similar in style to The Wind Waker, and we
also used play controls that were in keeping with the GameCube title. There is a
new feeling to this game, although it also incorporates the ‘good side’ of the
2D title A Link to the Past.
NoE: Tell us about some of the inventive
gadgets or features that Link gets to use this time.
Aonuma: There are many new items, such
as the Gust Jar which can suck in and spit out anything, the Cane of Pacci which
can flip objects over, and the Mole Mitts which can dig into the ground. These
all help you find hidden things in the game. We want players to enjoy not only
finding the small world hidden behind the normal world, which is the main
feature of the game, but also finding something hidden by using items.
NoE: Are there any other surprises you can
hint at? Like which familiar characters we can expect to bump into?
Aonuma: A ‘town’ which looks nothing
special at the beginning of the story turns out to be a very important place in
the middle of the game. An event takes place in the town where very important
information for the game can be obtained, if you find the places where small
fairies live. There are also many characters which you will be familiar with
from previous titles, such as Gorons and Deku-Scrubs from Ocarina of Time, and
Tingle from Majora’s Mask and The Wind Waker.
NoE: Can you tell us how Zelda fits into the
gameplay? There has been some suggestion you can play as her!
Aonuma: In this title Princess Zelda is
turned into stone, and the mission is to help her. We will realise the idea of
playing as Princess Zelda in another title.
NoE: Why should Zelda fans be excited about
the Minish Cap? What makes it stand out from other adventure games?
Aonuma: The most important feature is
the shrinking. It creates a surprise that any place can suddenly become a new
adventure world. Another new feature is the matching of Kinstone pieces. Players
collect Kinstones, which are similar to pieces of a puzzle, and by matching them
with pieces from other characters in the game, something new happens. All these
elements make this title a unique and a very interactive adventure game.
NoE: Thanks for your time, Mr Aonuma!
Source: Zelda Headquarters
11/18
Update
NINTENDO DS PUTS NEW EXPERIENCES ONLY A TOUCH AWAY
On Nov. 21, the First Nintendo DS Owners Step into the Future of Video
Games
REDMOND, Wash., Nov. 18, 2004 - If you've ever enjoyed video games,
you've likely played Mario™, Madden or Metroid®, The Sims™ or Spider-Man™ -
but you've never played them like this. The names and characters might be
familiar, but now you can interact with them in completely new ways.
On Nov. 21, just in time for the holidays, gamers across North America
will begin snapping up the most innovative game platform in a decade, the
Nintendo DS™. Boasting dual screens, touch-screen and voice-recognition
interfaces and two forms of wireless connection, the 1 million Nintendo DS
units available in North America already are expected to be depleted by
year's end.
"Retailers began calling for more Nintendo DS units even before the first
ones arrived," explains Reggie Fils-Aime, Nintendo of America's executive
vice president of sales & marketing. "They're reflecting the demands of game
players for entirely new ways to enjoy games - not just playing the same old
games on a different platform. It really comes down to delivering a new
experience and that's what we're doing."
Nintendo DS comes embedded with the PictoChat™ communication
feature and bundled with a playable demo of the upcoming Metroid Prime®
Hunters. In addition, the system will have a dozen titles available
during its launch window, spanning every genre, including Super Mario 64
DS from Nintendo, Madden NFL 2005, Tiger Woods PGA TOUR® Golf
and The Urbz™: Sims in the City™ from EA, Spider-Man 2™
from Activision, Ping Pals™ from THQ, Feel the Magic™: XY/XX
from SEGA, Rayman® DS and Asphalt Urban GT™ from Ubisoft
and Ridge Racer® DS and Mr. DRILLER®: Drill Spirits™ from
Namco.
By the end of March, the Nintendo DS game library will include 20 to 25
games. More than 125 games remain in development worldwide, from Nintendo as
well as every major third-party developer. And because Nintendo DS is
backward compatible with Game Boy® Advance SP games, it already has a
library of more than 550 games.
"Interest in Nintendo DS is very high as we head into the holidays," says
Jeff Griffiths, CEO and president of Electronics Boutique. "This is a
must-have item for a wide variety of people, older and younger, this holiday
season."
Nintendo DS will sell at an MSRP of $149.99. Its clamshell design
protects both screens, and its rechargeable battery allows for six to 10
hours of play on a single charge. The launch is being supported by an
aggressive, multifaceted marketing program, which includes the "touching is
good" campaign that targets a hip, male demographic in lifestyle magazines
and on hot broadcast and cable television programs. Additional information
about Nintendo DS is available at
www.nintendods.com.
Nintendo DS launches in Japan on Dec. 2. By the end of 2004, Nintendo
will ship 2 million units worldwide and another 2 million by the end of
March.
The worldwide leader and innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets
hardware and software for its popular home and portable video game systems.
Each year, hundreds of all-new titles for the best-selling Game Boy®
Advance, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast
game library and continue the tradition of delivering a rich, diverse mix of
quality video games for players of all ages. Since the release of its first
home video game system in 1983, Nintendo has sold more than 1.9 billion
video games and more than 170 million hardware units globally, creating
enduring industry icons such as Mario™ and Donkey Kong® and launching
popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A
wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash.,
serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at
www.nintendo.com. |
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“MIDNIGHT MADNESS” AT EB GAMES
Hundreds of Consumers Wait in Line to Purchase the Hottest Item of
the Holiday Season: Nintendo DS
Saturday, Nov. 20, 8 p.m.
| WHAT: |
Hundreds of consumers will wait in line this
Saturday, Nov. 20, at midnight to be the first in the world to buy
the highly anticipated new Nintendo DS game system. The Nintendo DS
portable game system features dual screens, touch screen, voice
interface and two forms of wireless connection. The event will be
held in Los Angeles at Universal Citywalk's EB Games, the largest
video game store in the country.
EB Games will be transformed into the "hot spot" with
electrifying live video game play on a giant Jumbotron,
pyrotechnics, a laser light show and a countdown to midnight. Music
from renowned local spin artist "DJ Rap" will entertain the crowd.
Once the Nintendo DS systems go on sale, consumers can
immediately wirelessly communicate with other DS owners using the
new PictoChat™ feature, instantly creating a social gaming
environment.
Retailers expect the Nintendo DS, priced at $149.99, to be one of
the most highly sought-after gifts this holiday season. One million
units of the Nintendo DS are expected to fly off of store shelves
this holiday season.
|
| WHO: |
Consumers and video game fans of all ages
|
| WHEN: |
Saturday, Nov. 20
| 8 p.m. |
Activities begin |
| 11 p.m. |
Consumers line up to purchase the Nintendo DS |
| 11:45 p.m. |
Countdown to midnight |
| Midnight |
The first Nintendo DS goes on sale. Consumers in the store
purchase systems and new DS owners chat and play games with one
another wirelessly.
|
|
| WHERE: |
EB Games
Universal CityWalk
1000 Universal Studios Blvd.
Universal City, CA 91608
|
| NEWS/VISUALS: |
- Hundreds of dedicated fans lined-up at EB Games' retail
location, eagerly waiting to purchase the Nintendo DS
- Video game play on Jumbotron
- Pyrotechnics, special effects, music from a live DJ
- Consumers interacting using the wireless features of the
Nintendo DS
- Nintendo executive interviews about the consumer demand of DS
- Consumer reactions to their new Nintendo DS systems
- EB Games/Nintendo executive interviews on the popularity of
the Nintendo DS
- B-roll available
|
|
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"MIDNIGHT MADNESS" AT GAME CRAZY
Hundreds of Consumers Wait in Line to Purchase the
Hottest Item of the Holiday Season: Nintendo DS
Saturday, Nov. 20, 10 p.m.
| WHAT: |
Hundreds of consumers will wait in line this Saturday, Nov.
20, at midnight to be the first in the world to buy the highly anticipated
new Nintendo DS game system. The Nintendo DS portable game system features
dual screens, a touch screen, a voice interface and two forms of wireless
connection. The event will be held at Game Crazy in Redmond. Game Crazy
will be transformed into the "hot spot" with giveaways and game-play
competitions. Counting down to the sale of the first Nintendo DS, the store
will stay open through midnight.
Once the Nintendo DS systems go on sale, consumers can immediately
wirelessly communicate with other fans using the new PictoChat™
feature, instantly creating a social gaming environment.
Retailers expect the Nintendo DS, priced at $149.99, to be one of the
most highly sought-after gifts this holiday season. One million units of the
Nintendo DS are expected to fly off of store shelves by end of the year.
|
| WHO: |
Consumers and video game fans of all ages
|
| WHEN: |
Saturday, Nov. 20
| 10 p.m. |
Activities begin |
| 11 p.m. |
Consumers line up to purchase the Nintendo DS |
| 11:45 p.m. |
Countdown to midnight |
| Midnight |
The first Nintendo DS goes on sale. Consumers in the store purchase
systems and new DS owners chat and play games with one another
wirelessly. |
|
| WHERE: |
Game Crazy
8867 161st St. N.E.
Redmond, WA 98052
|
| NEWS/VISUALS: |
- Hundreds of dedicated fans lined up at Game Crazy's retail location,
eagerly waiting to purchase the new Nintendo DS
- Consumers interacting with the wireless features of the Nintendo DS
- A Nintendo executive and Wesley Sand, Game Crazy's executive vice
president of merchandising, will be on site for interviews about the
consumer demand for Nintendo DS
- Consumer reactions to their new Nintendo DS systems
- B-roll available
|
ACTIVISION'S SPIDER-MAN 2 FOR THE NINTENDO DS WEBS RETAIL
OUTLETS NATIONWIDE
Santa Monica, CA - November 17, 2004 - The world's most celebrated
Super Hero, Spider-Man, is swinging into retail stores nationwide in
Activision, Inc.'s (Nasdaq: ATVI) Spider-Man 2
for the Nintendo DS™ video game platform. The game, which is based
on this summer's blockbuster feature film from Columbia Pictures and
Marvel, is among the first titles to hit retail stores alongside the
Nintendo DS hardware.
"There is a tremendous amount of enthusiasm for the Nintendo DS
and we are excited to be among the launch titles for this innovative
new platform," said Kathy Vrabeck, president of Activision
Publishing. "Spider-Man 2 takes advantage
of the Nintendo DS's processing power by delivering amazing graphics
and sound, and gameplay that fully realizes the potential of the
dual screen."
Players assume the role of Spider-Man and re-live the movie
experience through all new missions featuring unique enemies,
objectives and combat maneuvers.
Utilizing the touch screen and new controller layout, players can
quickly swing, run, jump, solve puzzles, engage in combat and switch
to an arsenal of moves on the fly, while patrolling and protecting
the city of Manhattan from the nefarious Doc Ock.
Spider-Man 2 for the Nintendo DS is
being developed by Vicarious Visions and is currently rated "E"
(Everyone) by the ESRB.
About Spider-Man Merchandising, LP
Spider-Man Merchandising L.P. is a 50/50 limited
partnership comprised of Marvel Enterprises, Inc. and Sony Pictures
Consumer Products Inc. The partnership oversees all of the
licensing and merchandising for the Columbia Pictures feature film
"Spider-Man 2," based on Marvel characters.
About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc.
is a leading worldwide developer, publisher and distributor of
interactive entertainment and leisure products. Founded in 1979,
Activision posted net revenues of $948 million for the fiscal year
ended March 31, 2004.
Activision maintains operations in the U.S., Canada, the United
Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia and
the Netherlands. More information about Activision and its products
can be found on the company's World Wide Web site, which is located
at
www.activision.com.
The statements made in this press
release that are not historical facts are "forward-looking
statements." These forward-looking statements are based on current
expectations and assumptions that are subject to risks and
uncertainties. The Company cautions readers of this press release
that a number of important factors could cause Activision's actual
future results to differ materially from those expressed in any such
forward-looking statements. Such factors include, without
limitation, product delays, retail acceptance of our products,
industry competition, rapid changes in technology and industry
standards, protection of proprietary rights, maintenance of
relationships with key personnel, vendors and third-party
developers, international economic and political conditions,
integration of recently acquired subsidiaries and identification of
suitable future acquisition opportunities. These important factors
and other factors that potentially could affect the Company's
financial results are described in our filings with the Securities
and Exchange Commission, including the Company's most recent Annual
report on Form 10-K and Quarterly Report on Form 10-Q. Readers of
this press release are referred to such filings. The Company may
change its intention, belief or expectation, at any time and without
notice, based upon any changes in such factors, in the Company's
assumptions or otherwise. The Company undertakes no obligation to
release publicly any revisions to any forward-looking statements to
reflect events or circumstances after the date hereof or to reflect
the occurrence of unanticipated events.
###
Spider-Man and related characters: TM & © Marvel Characters,
Inc.
Spider-Man 2, the movie: © 2004 Columbia Pictures Industries,
Inc. All rights reserved.
Super Hero(es) is a co-owned registered trademark.
|
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11/17
Update
CELEBRITIES FIRST TO 'TOUCH' NINTENDO DS AT
EXCLUSIVE PREMIERE PARTY
HOLLYWOOD, Calif., November 17, 2004 – It was all
about touching and playing at the Nintendo DS™ pre-launch party last
night as celebrities including Cuba Gooding Jr., Jesse
Metcalfe, Zach Braff, Orlando Jones, Taryn Manning, Anthony Keidis,
Sarah Chalke, Rachel Hunter, David Gallagher, J.C. Chasez, Donald
Faison, Jerry Bruckheimer, Michael Vartan and more were the
first to play Nintendo's newest hand-held video game system – the
Nintendo DS – scheduled to debut in North American stores Nov. 21.
"Since we announced the Nintendo DS, celebrities have been
clamoring to be the first to get their hands on it," says Reggie
Fils-Aime, Nintendo of America's executive vice president of sales
and marketing. "The Nintendo DS was a huge hit due to its
revolutionary features – the dual screen; touch-screen; a built-in
chat function; and wireless communication."
The Premiere of the Nintendo DS
The worldwide Hollywood premiere of the Nintendo DS™ got rave
reviews.
| Celebrities in attendance: |
Cris Judd, Mila Kunis, Drew Fuller, Jason London,
Damian Lewis, Ethan Embry, David Gallagher, Marsha Thomason,
Lake Bell, Jennifer Gimenez, Lochlyn Munro, William Lee Scott,
John Hawkes, Nick Gonzales, Trent Ford, Alexis Arquette, Adam
Garcia, Allison Munn, Megan Good, Rachel Miner, Melinda
Williams, Ashley Peldon, Courtney Peldon |
| Entertainment: |
Nintendo DS exclusive games such as Metroid Prime®
Hunters: First Hunt and Super Mario® 64 DS from
Nintendo, Madden NFL 2005, Tiger Woods PGA TOUR® Golf
and The Urbz™: Sims in the City™ from Electronic Arts,
Spider-Man 2™ from Activision, Asphalt Urban GT™
from Ubisoft and many others. The PictoChat™
communication feature embedded in the Nintendo DS was also
available.
A special performance by The Killers (number
1 global single "Somebody Told Me"), who took a special detour
from their sold-out worldwide tour to be a part of the event.
Also, DJ Spinna, producer of numerous tracks
and remixes for notable artists span tunes throughout the
evening. |
| Reviews: |
"They look great! They are small enough to travel with and
will help me pass away many hours when I'm on tour, especially
on those long bus rides." – Pink
"Proud to be the first (to receive the Nintendo DS)!" –
Nelly
"Yo, this is the dopest thing I've seen in my life." – Donald
Faison |
The Party Scene
The party atmosphere reflected the intimacy and selectivity of the
Nintendo DS. It featured VIP lounge areas for game play and focused
on the "Touching is Good" theme, which is Nintendo's massive
multimillion-dollar campaign for the new system targeting a hip,
male demographic in lifestyle magazines and trendy TV and cable
channels.
The event was held at an exclusive location, The Day After,
a new venue with a modern, sophisticated look located in the space
once known as the Montmartre, the first glamour Hollywood
nightspot in the early 1920s. The Nintendo DS Launch Party was
THE hot party to be at in Hollywood complete with a celebrity
dating game that featured Calvin Klein model Trent Ford
posing questions via the Nintendo DS PictoChat™ function to
three beautiful women.
Nintendo DS will sell at an MSRP of $149.99. In the first 30 days
of system availability, players can enjoy 10-12 Nintendo DS games
covering all genres. By the end of the first quarter of 2005, the
Nintendo DS library will grow to 20-25 games. In addition to the
built-in PictoChat™ function, Nintendo DS will come bundled
with a playable demo of Metroid Prime® Hunters: First Hunt,
the latest installment in an extremely popular first-person shooter
franchise.
The worldwide leader and innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and
markets hardware and software for its popular home and portable
video game systems. Each year, hundreds of all-new titles for the
best-selling Game Boy® Advance and Nintendo GameCube™ systems extend
Nintendo's vast game library and continue the tradition of
delivering a rich, diverse mix of quality video games for players of
all ages. Since the release of its first home video game system in
1983, Nintendo has sold more than 1.9 billion video games and more
than 170 million hardware units globally, creating enduring industry
icons such as Mario™ and Donkey Kong® and launching popular culture
franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly
owned subsidiary, Nintendo of America Inc., based in Redmond, Wash.,
serves as headquarters for Nintendo's operations in the Western
Hemisphere.
For more information about Nintendo or Nintendo DS, visit the
company's Web site at
www.nintendo.com
or
www.nintendods.com. |
|
|
NINTENDO IS THE ''STUFF'' IN STOCKING STUFFER
Here's the No-Nonsense Master Shopping List
REDMOND, Wash., Nov. 16, 2004 - Just like snowflakes, no two press
releases are alike. Except during the holidays, when they're all
exactly the same. So Nintendo is taking a break from decking the
halls and is opting instead for the straightforward approach to tell
you about all the great stuff available for the holidays. From the
innovative new Nintendo DS™, to Metroid® Prime 2 Echoes and
a high-value bundle for Nintendo GameCube™, to new styles for the
best-selling Game Boy® Advance SP, Nintendo delivers holiday delight
on three separate game platforms this year.
"Once again, video games and systems will be hot gifts for anyone
with a wish list this holiday," says George Harrison, Nintendo of
America's senior vice president of marketing and corporate
communications. "With so many Nintendo products to choose from, no
stocking should be left unstuffed."
Anyone confused about what gift to give for the holidays need
look no further than the list of best-selling video game products on
Amazon.com. Roughly 10 out of the top 25 sellers on the list are
Nintendo games, hardware or accessories for Nintendo products.
Amazon's best-seller list changes every hour, but it's safe to say
that Nintendo will remain at the top of everyone's list this holiday
season.
| Nintendo DS |
- Launches Nov. 21 at an MSRP of $149.99.
- Two screens (one touch screen), wireless communication and
voice recognition.
- Comes with built-in PictoChat™ communication
function and a free playable demo, Metroid Prime® Hunters:
First Hunt.
- Other upcoming games: Super Mario® 64 DS from
Nintendo, Madden NFL 2005, Tiger Woods PGA TOUR®
2005 and The URBZ™: Sims in the City™ from EA,
and Spider-Man 2™ from Activision. Not to mention
Ping Pals from THQ, Feel the Magic™: XY/XX from
SEGA, Rayman® and Asphalt Urban GT™ from
Ubisoft and Ridge Racer® DS and Mr. DRILLER®:
Drill Spirits™ from Namco.
- More than 120 games remain in development for Nintendo DS
around the world.
|
| Game Boy Advance SP |
- World's best-selling video game platform is now available
at an MSRP of $79.99.
- Five new styles available at select retail partners:
Tattoo, Pearl White, Green/Orange, Surf Blue and "who are
you?" branded.
- Awesome games available now: Mario Pinball Land™,
Kirby™ & The Amazing Mirror, Donkey Kong® Country
2, Pokémon® FireRed, Pokémon® LeafGreen
and Final Fantasy® I & II: Dawn of Souls (coming Nov.
29)
- More than 20 different Game Boy® Advance Video paks, each
with up to 45 minutes of video, available now at an MSRP of
$19.99.
|
| Nintendo GameCube |
- The hot holiday game Metroid Prime 2 Echoes is
now available.
- New bundle offer: Get both a Nintendo GameCube and
Mario Kart®: Double Dash!!™, all at an MSRP of just
$99.99.
- Other sweet games: Donkey Konga™, Paper
Mario™: The Thousand-Year Door, Mario Power Tennis™,
Mario Party® 6.
|
The worldwide leader and innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and
markets hardware and software for its popular home and portable
video game systems. Each year, hundreds of all-new titles for the
best-selling Game Boy® Advance, Nintendo DS™ and Nintendo GameCube™
systems extend Nintendo's vast game library and continue the
tradition of delivering a rich, diverse mix of quality video games
for players of all ages. Since the release of its first home video
game system in 1983, Nintendo has sold more than 1.9 billion video
games and more than 170 million hardware units globally, creating
enduring industry icons such as Mario™ and Donkey Kong® and
launching popular culture franchise phenomena such as Metroid®,
Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site
at
www.nintendo.com.
|
|
|
11/15
Update
NEW ADVENTURE LETS METROID FANS STEP INTO
THE LIGHT - AND THE DARK
In Metroid Prime 2 Echoes, the Bounty Hunter Becomes the Hunted
REDMOND, Wash., Nov. 15, 2004 - You might be comfortable in the armor.
You might wield the arm cannon with devastating precision. And you
might even be a master at maneuvering the Morph Ball. Yet nothing
you've encountered has prepared you for the edge-of-your-seat
adventure of Metroid® Prime 2 Echoes, launching today
exclusively for Nintendo GameCube™.
"Not only is this the most graphically beautiful and
intellectually challenging Metroid adventure ever," says
George Harrison, Nintendo of America's senior vice president of
marketing and corporate communications, "but the game also, for the
first time, lets up to four players compete to determine the best
bounty hunter of all."
Metroid Prime 2 Echoes, developed by Retro Studios,
continues one of the most fabled franchises in interactive
entertainment and is a sought-after title for the holidays. The
first-person shooter chronicles the adventures of Samus Aran, the
baddest bounty hunter in the galaxy, as she blasts her way through a
planet that's been split into light and dark halves.
The deep, single-player storyline begins as Samus finds herself
trapped on a mysterious planet, populated by creatures of both light
and darkness. She must bolster her suit's power to battle enemies
and solve puzzles, all while a hostile entity stalks her. Players
explore the environment using new scanning equipment and new weapons
that yield different results, depending on the type of enemy.
Players use the new Light Beam and Dark Beam, as well as staples of
the Metroid arsenal like the Morph Ball, Grapple Beam and
Missile Launcher.
In the game's multiplayer mode, up to four players don metal
suits to try to blast their opponents into oblivion. Jump and shoot
to find special power-ups or roll away from a punishing attack.
The original Metroid® Prime was named the 2003
first-person action console action game of the year by the Academy
of Interactive Arts & Sciences, and "Game of the Year" by the
International Game Developers Association, GameSpot.com, GameSpy.com,
IGN Cube.com and Planet GameCube.com.
The worldwide leader and innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and
markets hardware and software for its popular home and portable
video game systems. Each year, hundreds of all-new titles for the
best-selling Game Boy® Advance, Nintendo DS™ and Nintendo GameCube™
systems extend Nintendo's vast game library and continue the
tradition of delivering a rich, diverse mix of quality video games
for players of all ages. Since the release of its first home video
game system in 1983, Nintendo has sold more than 1.9 billion video
games and more than 170 million hardware units globally, creating
enduring industry icons such as Mario™ and Donkey Kong® and
launching popular culture franchise phenomena such as Metroid®,
Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
operations in the Western Hemisphere.
For more information about Nintendo, visit
www.metroid.com
or the company’s Web site at
www.nintendo.com.
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11/12
Update
Zelda 2005 Release!
Nintendo gave some information about the upcoming release of the realistic Zelda
game shown at E3 last year. The game is currently scheduled for a Q2 2005
release, which means that barring delay, we'll see the game in April, May, or
June next year. My best guess is the game would be released towards the
end of that timeframe, so look for it to come out in June if it's not delayed
between now and then.
Source: Nintendo
NINTENDO NEWS: NINTENDO PREPARES FOR POST-HOLIDAY
CONSUMPTION OF GAMES
[Nov. 11, 2004]
After recovering from your turkey-dinner coma and dry-cleaning the
nog stains off your pants that no longer fit, you'll need a way to
spend all those gift cards that your relatives gave you. The
holidays are still weeks away, but Nintendo already has its eyes on
2005.
Nintendo's game lineup for 2005 comes stuffed with innovative new
games that take advantage of the touch-screen and wireless
capabilities of the new Nintendo DS™. Likewise, owners of Nintendo
GameCube™ and Game Boy® Advance SP will find new ways to enjoy new
and favorite franchises. New tricks like using bongos to control
characters in Donkey Kong® Jungle Beat for Nintendo
GameCube and an internal gyro sensor in WarioWare™ Twisted!
for Game Boy Advance SP enhance the game experience as only Nintendo
can.
Here's a glimpse of what you'll be playing on Nintendo systems in
the first part of 2005, along with dozens of unannounced titles that
are currently in development.
Nintendo DS |
- Feb. 14:
WarioWare™ Touched! from Nintendo
- March 14:
Pokémon
Dash from Nintendo
- March:
Yoshi's Touch & Go from Nintendo
- March: Atari Classics from Atari
- March: Pac Pix from Namco
- Q1: Need for Speed Underground™ 2 from Electronic
Arts
- Q2: Metroid Prime® Hunters from Nintendo
- May: Ultimate Card Games™ from Telegames
- June: Ultimate Brain Games™ from Telegames
- New titles for Nintendo franchises like Mario Kart,
Animal Crossing and Advance Wars remain in development
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| Nintendo GameCube |
- January: Resident Evil® 4 from Capcom
- January: Virtua Quest™ from Sega
- Feb. 8: NBA Street Vol. 3 from Electronic Arts
- Feb. 14:
Star
Fox®: Assault from Nintendo
- February: Winnie the Pooh from Ubisoft
- March 14: Donkey Kong® Jungle Beat from Nintendo
- March: Tom Clancy's Splinter Cell® Chaos Theory
from Ubisoft
- March: Dragon Ball Z® Sagas from Atari
- Q1: Mortal Kombat®: Deception™ from Midway
- Q2: Donkey Konga 2 from Nintendo
- Q2:
Fire Emblem from Nintendo
- Q2: Geist from Nintendo
- And an all-new adventure of
The Legend
of Zelda® from Nintendo is in development
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| Game Boy Advance SP |
- Jan. 10:
The
Legend of Zelda®: The Minish Cap from Nintendo
- January: Banjo Pilot from THQ
- February: Rave Master™: Special Attack Force™
from Konami
- February: Shaman King: Legacy of Spirits – Soaring
Hawk from Konami
- February: Ace Combat from Namco
- February: Klonoa® 2 from Namco
- February: Winnie the Pooh from Ubisoft
- March 21: WarioWare Twisted! from Nintendo
- March:
Mario Party® Advance from Nintendo
- March: Backyard Baseball from Atari
- March: Pac Pinball from Namco
- April: Pokémon Emerald from Nintendo
- Q2: Fire Emblem 2 from Nintendo
- Q2: Ultimate Pocket Games™ from Telegames
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11/11
Update
HABITAT FOR HUMANITY AND NINTENDO OPEN 1,000
DOORS TO THE FUTURE
Habitat for Humanity Striving to Build 1,000 Homes in Florida
This Year
PENSACOLA, Fla., Nov. 11, 2004 - Habitat for Humanity International
today announced that Nintendo of America has donated 1,000 doors to
Habitat for Humanity affiliates in Florida to help the nonprofit
homebuilding organization. Nintendo video game icon Mario™ joins
Habitat for Humanity volunteers today at a build site in Pensacola,
Fla., to deliver and help install the first of the 1,000 doors.
Nintendo made the donation in honor of Mario's new role-playing
video game, Paper Mario™: The Thousand-Year Door. Habitat
for Humanity affiliates will use the doors in home building projects
across the state of Florida, working toward its goal to build a
record 1,000 houses in the state this year. Lowe's Home Improvement,
a national partner with Habitat for Humanity International,
supported this donation by providing the doors to Nintendo at a
discount.
"Nintendo's generosity reflects the spirit of the organization,"
said Dick Weber, regional director for Habitat for Humanity
International's Southeast Regional Service Center, which includes
Florida. "The gift of 1,000 doors will open new doors for families
in need across Florida - families who have the same dreams as most
Americans do, to someday have a simple, decent home to call their
own."
"Nintendo is proud to be a part of this great rebuilding effort,"
says George Harrison, Nintendo of America's senior vice president of
marketing and corporate communications. "We trust this contribution
will open the door for hundreds of families to enjoy a better life."
About Habitat for Humanity International
Habitat for Humanity International, based in Americus, Ga.,
is an ecumenical Christian ministry dedicated to eliminating poverty
housing. By the end of 2005, Habitat will have built its 200,000th
house and more than one million people will be living in Habitat
homes they helped build and are buying through no-profit,
zero-interest mortgages. For more information about Habitat for
Humanity International, visit
www.habitat.org.
About Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door stars Mario,
who can alter his shape from a paper airplane for flight, to a tube
of paper to roll, to a paper ship to float; thus creating a very
unique way to progress through the game and battle a variety of
enemies. Paper Mario: The Thousand-Year Door, exclusively
for Nintendo GameCube™ is Rated E for Everyone and is available now
at an MSRP of $49.99.
About Nintendo
The worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its popular home
and portable video game systems. Each year, hundreds of all-new
titles for the best-selling Game Boy® Advance, Nintendo DS™ and
Nintendo GameCube™ systems extend Nintendo's vast game library and
continue the tradition of delivering a rich, diverse mix of quality
video games for players of all ages. Since the release of its first
home video game system in 1983, Nintendo has sold more than 1.9
billion video games and more than 170 million hardware units
globally, creating enduring industry icons such as Mario™ and Donkey
Kong® and launching popular culture franchise phenomena such as
Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo
of America Inc., based in Redmond, Wash., serves as headquarters for
Nintendo's operations in the Western Hemisphere. |
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11/10
Update
Zelda Cartoons on DVD!
All 13 Episodes of the Zelda cartoons that aired in 1989-1990 are now on DVD!
To order, click here!
| The Legend Of Zelda Animated TV
Series |
$19.99 |
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1. The Ringer
2. Cold Spells
3. The White Knight
4. Kiss 'N Tell
5. Sing For The Unicorn
6. Sing For The Unicorn
7. Doppelganger
8. Underworld Connections
9. Stinging A Stinger
10. A Hitch In The Works
11. Fairies In The Spring
12. The Missing Link
13. The Moblins Are Revolting
Regional Code: Free (Japan, Europe, Middle East, South Africa).
Languages: English.
Subtitles: None.
Audio: Stereo
Picture Format: 4:3 Regular.
Length: (approx) 390 minutes.
Episodes: 13.
Other: Interactive Menus, Chapter Selection, Subtitles. |
11/2
Update
Minish Cap Box Art!
We have the official box art for the American version of Zelda: The Minish Cap,
which can be seen below!

11/1
Update
Nintendo Cracks Down on
Piracy
NINTENDO CRACKS DOWN ON MAJOR U.S. PIRACY
OPERATION
REDMOND, Wash., Nov. 1, 2004 – The U.S. District Court for the Western
District of Washington has issued a temporary restraining order
against the import and sale of video game systems containing
counterfeit versions of Nintendo games being sold at numerous
shopping malls.
In a major first step in its efforts to stop the sale of infringing
products throughout the United States, Nintendo of America Inc.
filed the action against two companies, its officers and employees
after receiving tips from more than 400 of its loyal fans. In
response to the specific court order, U.S. marshals will seize the
counterfeit systems at shopping mall kiosks in the western
Washington area. In addition, Nintendo is supporting numerous
federal criminal investigations and U.S. Customs has seized tens of
thousands of the infringing devices upon their entry into the
country, all of which are assumed to be headed to malls across the
United States for illegal sale.
The hundreds of thousands of products in question look identical
to Nintendo® 64 controllers and plug directly into televisions,
allowing users to play dozens of illegally pirated Nintendo games
from the original Nintendo Entertainment System®, such as Donkey
Kong® and Mario Bros.® Nintendo re-released many of
these popular games, currently being pirated, as part of its Classic
NES® Series, which allows its fans to play their favorite classic
games on their Game Boy® Advance SP units. The bootleg products sell
under the names "Power Player," "Super Joystick," "Superjoy" and "Powerjoy."
As a result of the federal court order, Nintendo is urging all mall
management companies around the country to immediately close the
kiosks selling the illegal products.
"This action is one of many steps Nintendo is taking to protect
its creative rights and to combat the growing international problem
of product piracy," explains Jodi Daugherty, Nintendo of America's
director of anti-piracy. "Nintendo won't tolerate these illegal
products, and is grateful to its devoted customers. We'll
aggressively protect the quality and integrity of the video game
products our fans are so loyal to."
Daugherty added, "We're confident that mall management companies
around the nation will provide their complete cooperation upon being
informed of the court's decision."
Nintendo has information identifying kiosks distributing the
illegal devices in malls in more than 40 states. They are often set
up outside of Nintendo's legitimate retailers' stores. This is the
largest piracy problem Nintendo has faced in the United States.
Nintendo is still calculating the extent of its losses, but expects
it to be in the millions of dollars, once the damage to both its
reputation and the harm to relationships with its established
business partners have been quantified.
The worldwide leader and innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and
markets hardware and software for its popular home and portable
video game systems. Each year, hundreds of all-new titles for the
best-selling Game Boy® Advance, Nintendo DS™ and Nintendo GameCube™
systems extend Nintendo's vast game library and continue the
tradition of delivering a rich, diverse mix of quality video games
for players of all ages. Since the release of its first home video
game system in 1983, Nintendo has sold more than 1.9 billion video
games and more than 170 million hardware units globally, creating
enduring industry icons such as Mario™ and Donkey Kong® and
launching popular culture franchise phenomena such as Metroid®,
Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site
at
www.nintendo.com. |
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