NINTENDO'S INCOMPARABLE WII CONSOLE LAUNCHES NOV.
19; MSRP $249.99
30 New Games, 30 Retro Titles, User-Friendly
‘Channels’ Make it the Affordable System for Gamers,
Newcomers and Families
NEW YORK, Sept. 14, 2006 – Nintendo will reshape the home entertainment
and video game landscape with the launch of its heralded
Wii™ home video game console. The Americas will lead the
worldwide launch on Nov. 19. Wii will be sold as an
affordable, mass-consumer product at an MSRP of just
$249.99. The price includes one wireless Wii Remote
controller, one Nunchuk™ controller and the
groundbreaking collection of five different Wii
Sports games on one disc, which anyone can play
using simple movements, experienced or not.
Every Wii console includes another distinctive
feature: a series of on-screen “channels” that make up
the Wii Channel Menu, which makes the console
approachable and customizable for everyone, from the
most avid gamer to people who have never played before.
The Wii Channel Menu is the starting point for all of
the console’s functions. The “channels” offer a gateway
to a rich variety of entertainment options. When
connected to a TV, the Wii Channel Menu offers a simple
interface, letting users pick games to play, get news or
weather, view and send photos or even create playable
caricatures of themselves to use in actual games.
Additional functions allow users to redeem Wii Points
and download classic games to Wii’s Virtual Console™.
The variety of options available through the Wii Channel
Menu motivates both gamers and non-gamers to turn on
Wii’s power every day.
Wii is creating worldwide excitement with its unique
control system, an inventive, first-of-its-kind
controller whose position can be detected in a 3-D
space. The new controller allows users to pinpoint
targets in games or move through the Wii Channel Menu
with precision and ease. This intuitive control system
will be understood immediately by everyone, regardless
of their previous experience with video games. With this
one small controller, Wii makes games both easier and
more intense than anything previously experienced. For
example, in the Wii Sports tennis game, players
swing the Wii Remote like a racket to hit the ball, as
in real life. They can add topspin or slice the ball
just by angling their hands and wrist like they would in
a real match.
“Wii reinvents games for the devoted player,” says
Nintendo of America President Reggie Fils-Aime. “But
more importantly, Wii breaks the wall separating players
from non-players by delivering the best game experiences
for the most affordable price. We believe the next leap
is games for the masses – young and old, gamer or non,
alone, with a friend or with the whole family.”
Fils-Aime made his remarks in New York, shortly after
Nintendo executives in Japan announced Wii will launch
there on Dec. 2.
Between launch day and Dec. 31, Wii owners will enjoy
a robust lineup of 30 software titles, with selections
for everyone from video game veterans to newcomers. Some
top Nintendo launch titles include Wii Sports,
a compilation of tennis, baseball, golf, bowling and
boxing; The Legend of Zelda®: Twilight
Princess; and EXCITE TRUCK™. While
publishers are free to set their own prices for games,
first-party Nintendo titles will have an MSRP of $49.99.
Wii’s self-loading media bay also can play the entire
library of more than 530 Nintendo GameCube™ titles from
day one.
Third-party developers around the world have lined up
to provide unprecedented support for Wii.
“The Wii is changing audience interaction, opening up
whole new experiences that have never been possible in
video games,” says Robert Kotick, Chairman and CEO,
Activision, Inc. “With the instinctual control of the
Wii Remote, Nintendo is advancing the gaming experience
to the broadest audience of gamers. Activision is
excited about the launch of the Wii and the opportunity
it offers. So much so, we plan to have five titles
available at launch – our strongest lineup ever for a
new console. We have more development resources devoted
to the Wii than to any previous Nintendo platform. The
Wii is likely to have a profound impact on the size,
growth and overall opportunities for the video game
market.”
“I believe the Wii will attract new and casual gamers
to the world of interactive entertainment,” says Larry
Probst, Chairman and CEO, Electronic Arts. “It’s a fun,
easy and economical system that will become a bridge to
gaming for mainstream audiences. At EA, we are putting
more support behind the Wii than any Nintendo hardware
launch since the Super NES.”
“The Wii control scheme opens up unexplored areas for
our talented teams to innovate when creating games,”
says Laurent DeToc, President of Ubisoft North America.
“It’s invigorating for us. We believe that it will help
create a new level of interest in video games and engage
more players around the world.”
Additional information about the list of Virtual
Console games and the pricing structure will be revealed
in the coming weeks.
The worldwide innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto,
Japan, manufactures and markets hardware and software
for its Nintendo DS™, Game Boy® Advance and Nintendo
GameCube™ systems, and upcoming Wii™ console. Since
1983, Nintendo has sold nearly 2.2 billion video games
and more than 375 million hardware units globally, and
has created industry icons like Mario™, Donkey Kong®,
Metroid®, Zelda™ and Pokémon®. A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond,
Wash., serves as headquarters for Nintendo’s operations
in the Western Hemisphere. For more information about
Nintendo, visit the company’s Web site at
www.nintendo.com.
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