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Room A: Shoot the eye switch in the statue's
eye with an arrow, then hookshot over to the chest that appears and open it
to get Stray Fairy #1.
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Room B: Bomb the wall with a crack in it.
Place both the crates in the room that appears on switches in the
room. Place a Link or Zora shell on the other small switch, and a
Goron shell on the huge switch, after they're pressed, a gate opens that
leads to Room C.
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Room C: Bomb the dirt in the center of the
courtyard, then fall down the hole that is created.
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Room D: Use the hookshot on the hookshot target
on the wall, then open the chest to get Stray Fairy #2. Drop back down and
use the Mirror Shield to reflect light on the sun block. Use Goron
Link to cross the lava, then punch the Armos while still Goron Link.
After they're defeated a chest containing a small key will appear.
Climb the stairs to Room C and open the locked door.
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Room E: Dive in the water as Zora Link and
porpoise jump out of the water to reach the chest containing a small key,
then drop back into the water and enter the passage guarded by a Dixiehand.
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Room F: Sink to the bottom and destroy the
spiked mines with your boomerang attack. Step on the switch.
This will cause a chest to appear, but you can't get to it just yet.
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Room G: Climb on the walkway once you get to
the surface of the water and use fire arrows on the switch near the northern
doorway. The mirror in this room can store light that you reflect into
it with the mirror shield, so reflect light into the mirror for 30 seconds
to a minute, then run to the stream of light and reflect it into the sun
block. Get the compass, then head to the opposite door (it will be
locked) and open it.
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Room H: If you have the Stone Mask, wear
it. This will keep the black boes from noticing you. Turn into Goron
Link and punch the stones blocking the sunlight. Charge the mirror to
the right for a while and use its stored light to hit the sun block on the
east side of the room. At the end of the corridor, a chest appears
containing Stray Fairy #3. Go back and charge the mirror to the left
for a little longer than you charged the first one, then use its light to
charge the mirror opposite from it for as long as you can. Then use
its light to hit the sun block. Before leaving, use the Mirror Shield
to reflect light into the sun blocks near the entrance, when you hit the
right one a chest will appear with Stray Fairy #4 inside.
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Room I: Drop down the ladder and turn into
Goron Link and pound the switch that is in the lava. Quickly roll to
the switch in the lava. Pressing this will cause flames around a chest
on a ledge to disappear. This chest contains Stray Fairy #6, which you
can get to later. The flames around the chest are only down for a
short time, so it may take several tries to get there on time. After
getting that stray fairy, climb back up the ladder and turn into Deku
Link. Glide into the air vents you see in the room, they help you fly
longer. Stray Fairy #6 is right across from the first vent. Now,
jump back into the air vent and continue gliding across the room. The
toughest part is an area where you need to do a U-turn in the air.
When you complete your flight, you'll land near the chest containing Stray
Fairy #6.
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Room J: In this room, you must fight Boss Garo.
To defeat him, dodge his attacks, it's best to Z-target him and keep your
shield up while doing this so he can't hurt you. If you successfully
dodge his attack, he stands there for a second or two, so quickly hit him
with your sword as many times as you can. Repeat these steps until
he's defeated. Remember to move away from him after defeating him
because he'll exploded when defeated. For defeating him, you'll get
the Light Arrows. These can be used to hit sun blocks and to turn the
temple upside down.
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Room K and L: Use your hookshot to pull the
mask off the Hiploop, and hit it with your sword. Continue across the
room until you reach Room L. In Room L, you must defeat an Eyegore.
To do this, come close to him and back away, he'll try to attack you, and
his eye will turn yellow. When his eye is yellow, you can shoot him
there with an arrow. After defeating him, you'll get a chest
containing Stray Fairy #7.
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Room A: Drop off the ledge and look for a sun
switch. Shoot it with your Light Arrows.
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Outside the Temple: Leave shells on the
switches to your right and in front of you. Look for a spider like
mark and shoot it with your Light Arrows. This will flip the temple
upside down. From here on, you should refer to the second map I have
provided on this page.
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Room M: Open the chest straight ahead of you to
get Stray Fairy #8. Head to the left and enter Room N.
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Room N and O: Use your Light Arrows to destroy
the sun block. Turn into Deku Link to glide and launch yourself to the
air vent on the right. Then hover in the air and slowly drop until you
can reach the small niche below the bridge. Stray Fairy #9 is
inside. Now, fly to the pressure switch on the east side of the room
and place a shell on it. Fly to the ledge with the chest (it will be
near the top of the south wall) and open it to get Stray Fairy #10.
Next, drop down to the bridge and step on the switch at the end of the
corridor on the north side. This causes a chest to appear on the other
side of the bridge which contains another small key. After getting the
key, launch yourself to the ledge on the northwest side of the room and
shoot a light arrow at the sun switch you see. Now you can exit the
room.
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Room P: Shoot a Light Arrow at the spider like
mark, which flips the room over. Turn into Goron Link and cross the
lava, then turn back into normal Link and shoot another Light Arrow into the
mark. Now exit the room to enter Room Q.
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Room Q: In this room, you must move a block
from the northeast corner to a switch in the northwest corner. To do
this, you should push the block as far as you can, then shoot the spider
marks to flip it over. Continue to do this until the block has reached
the switch. You can now enter Room R.
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Room R: Defeat the Wizzrobe and open the chest
to get Stray Fairy #11.
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Room S and T: Turn into Deku Link and glide
across the room. Enter Room T through the entrance on the south.
In Room T you will need lots of arrows and magic. In the room there
are several Death Armos. The only way to defeat them is to shoot a
Light Arrow at the glowing "shields" on their bodies. They
will flip upside down and try to dive-bomb you. Dodge their dive bomb
attack and they will explode. Grab the green potion they drop, you'll
need it. After defeating them, place a shell on the switch and grab
the key from the chest that appears.
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Room U: First, turn right and enter Room
M. Defeat the Death Armos (or just avoid him) there and step on the
switch. Return to Room U and shoot the hanging mines with your
arrows. Then, turn into Deku Link and launch yourself to the Deku
Flower in the cage in the middle of the room. Re-launch yourself the
rest of the way across the room from there to enter Room V.
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Room V and W: Shoot the blue bubbles from a
distance so they don't curse you. If they do, play the Song of Storms
to remove the curse. In Room W, you fight Gomess. To defeat him,
use Light Arrows and the Bunny Hood. Use the Light Arrows to get rid
of the bats that surround him, then run close to hit him with your
sword. Be careful of his spinning scythe attack. After defeating
him, you can get the Boss Key.
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Room X and Y: Use the Song of Soaring to warp
to the dungeon entrance. Look for a chest near the ceiling and
Hookshot to it. Use a key to enter Room X. Defeat the Eyegore,
then open the chest to get the Giant's Mask. Contiune on to Room Y and
shoot the switch and open the chest that appears.
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Room A: Go back outside the temple and flip it
back over. Go to the treasure chest in the middle of the pit across
from the entrance to get Stray Fairy #12.
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Room E: Use Light Arrows to destroy the sun
blocks, then porpoise jump into the fenced area on the right. Defeat
the beamos (use a bomb) and hit the crystal switch. This will cause a
chest to appear on the opposite side of the bridge which contains Stray
Fairy #13.
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Room F: Dive into the pool and swim through the
underwater passage to Room F. Look for the sun mark and swim to
it. Stray Fairy #14 is in a chest on top of the platform.
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Room K: This fairy is in the chest you revealed
in the hallway just before the Boss's Room. Jump to the floor and open
the chest to get Stray Fairy #15. Go back outside the temple and flip
it back upside down and make your way back here to reach the boss. It
helps to have some Green Potion before fighting him. You may also want
to take the Stray Fairies to the Great Fairy's fountain to get the Great
Fairy's sword before fighting Twinmold. It helps a lot if you run out
of magic from using the Stone Mask.