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Zelda:
Majora's Mask Review
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Gameplay Help |
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Skullkid armed with
Majora's Mask is causing trouble in the land of Termina.
System: Nintendo 64
Release Date: October 26, 2000
Copies Sold: 1,790,000 (and counting)
Accessories Supported: Rumble Pak, Memory Expansion Pak

The moon is slowly moving
closer to the land, and will crash into the ground in 3 days.
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The Legend of Zelda: Majora's Mask is the
sequel to Zelda: Ocarina of Time. The game was released on October 26,
2000 (earlier in some places), and takes place just days
after Link defeats Ganon at the end of Zelda: Ocarina of Time.
Rather than taking place in Hyrule, the game takes place in the land of
Termina. Several new features have been incorporated into this game which
makes it significantly different from its predecessor, Zelda: Ocarina of
Time.
Use of the 4 MB Expansion Pak
The graphics in Zelda: Majora's Mask
are probably the best of any Nintendo 64 game. Not only is there
more detail in the textures used, but the animation is a lot smoother
because the game takes advantage of the Memory Expansion pak.
There are a lot more enemies and characters around than there were in
Zelda: Ocarina of Time because the extra memory makes it so the Nintendo
64 can keep track of them all. Aside from the better frame rate,
there is also very little use of fog, meaning that Link can see way off
into the distance, and there is minimal pop up, giving the game a very
realistic look.
Masks
Just as music played a major role in Zelda:
Ocarina of Time, the use of the masks plays a large role in Zelda: Majora's Mask.
There are three major masks in the game, and several minor masks.
The three major masks are the Deku mask, the Goron mask, and the Zora
mask. The Deku mask turns Link into a Deku Scrubb. As a Deku
Scrubb, Link has the ability to burrow in large flowers that can be
found around Termina and shoot up from them, using two pink flowers to
glide around for a while. In addition to this, he can shoot
bubbles out his nose and perform a spin attack. Deku Link also has
the ability to leap through water, but he must touch either the ground
or a lily pad after five jumps. The Goron Mask gives Link the
ability to turn into a Goron. While wearing the Goron Mask, Link
can walk through lava without taking damage, pound the ground, which can
either open doors or push in really stubborn switches, and he has the
ability to roll up into a ball and level almost anything that gets in
his way. The other major mask Link collects in Zelda: Majora's
Mask is the Zora Mask. This is an extremely fun mask to wear
because it makes swimming incredibly easy. Link can cut through
the water with ease and swim with extreme precision. He can even
perform a "porpoise jump" in which he jumps out of the water
onto the land. If done right, this looks really cool. He
also has the ability to walk around at the bottom of the ocean and shoot
boomerangs at enemies. In addition to the three major masks in the
game, there are several minor masks. Although most of these are
not required to beat the game, you will need them all if you want to
find every piece of heart (and one of the biggest secrets in the
game). Each of the minor masks grants Link some power. For
example, the Great Fairy's Mask makes any stray fairies that link
encounters fly right to him unless they are blocked by a bubble or
something else. Some of the masks are useless except for
giving link a piece of heart, but if you find every mask in the game,
something good will happen towards the end of the game. If you
want the surprise spoiled for you, head over to the masks section on the
right.
Enemies
Zelda: Majora's Mask makes a drastic
improvement over Zelda: Ocarina of Time with it's enemies. The
main reason for this is that there are actually enemies to fight in
Termina Field, where in Zelda: Ocarina of Time, there were only a few
peahats, and they were extremely easy to avoid. In Majora's Mask
you are forced to fight at times. The blue bubbles return from the
first Zelda game, but this time instead of giving you back the ability
to use your sword after losing it, these ones put a curse on you,
rendering you unable to draw your sword for about five minutes (real
time, not game time). Each dungeon has it's fair share of
enemies as well. In addition to more regular enemies, each dungeon
has at least one mini-boss and a final boss. The really neat thing
is that in Majora's Mask you can go back and fight each boss over and
over again after you have beaten him if you want. After you beat a
dungeon, if you return you can step on a teleporter that will take you
straight back to the boss. There is also a piece of heart you can
earn in the Ikana area in which you must fight all the mini bosses from
the dungeons. Even the poe sisters from Zelda: Ocarina of Time
appear in a mini game, but this time it is much harder because not only
do you have to beat them, but you have to beat them in a certain amount
of time to win the mini game. The way the enemies were handled in
Zelda: Majora's Mask makes the game much better than Zelda: Ocarina of
Time.
Other Characters
Many characters will be returning from
Zelda: Ocarina of Time, but they have different roles than they did
in that game. For instance, Koume, one of the witches that made up
Twinrova in Zelda: Ocarina of Time returns, but instead of fighting link
as a boss of a dungon, she sells potions to him. In addition to Koume, several
other characters from Ocarina of Time return including Malon (well, she
looks like Malon, she's actually Cremia, the older Romani sister), Ingo
(Actually the Gorman Bros.), Epona and many others. Almost every
Character in Zelda: Ocarina of Time returns in some form. Even
minor characters, such as the guy who runs the fisherman's shop
return. The only major characters I noticed who did not return to
Majora's Mask in some form were Sheik, Mido, King Zora, and the seven
sages from Ocarina of Time.
Saving
One of the More interesting aspects of Zelda: Majora's Mask is that unlike any of the other Zelda games, you cannot
save just anywhere. In order to understand how the save system
works, you'll need to understand how the game itself will be different
from any other Zelda game. Link has three days to save the world
from a moon that is destined to crash into the land of Termina. If
he doesn't accomplish his task in this amount of time, the game is
over. A game day in real time lasts about eighteen minutes.
This would give Link just under an hour to finish the game,
which obviously is not enough. In order to save, Link must first
find the Ocarina of Time, then play the Song of Time to warp back to
6:00 A.M. on the first day. Only after doing this can you save the
game. Since Link has traveled back in time, some things will go
back to the way they were before you saved your game. Masks,
instruments, items that show up on your item collect screen, entries
into your scheduler, maps, compasses, and money stored in the back can
all be taken back in time. Things that go back to the way they
were before Link saved are clearing of traps or sub-events,
conversations with people, items such as bombs and deku nuts, small
keys, boss keys, fairies, and rupees you may be holding. Since
this may be annoying for some people, Nintendo also included an
interrupt save feature. To use this, you must first find an owl
statue and talk to it (after striking it with your sword). It will
ask you if you want to keep playing or if you want to save and
quit. If you choose to save and quit, the game ends, but the next
time you start playing, you will be at that statue with everything you
had when you saved. The only drawback to the interrupt save is
that as soon as you resume your game, it erases the interrupt save, so
if you turn off your Nintnedo 64 before either saving with the Song of
Time or doing another interrupt save, it reverts back to the last time
you saved using the Song of Time.
New System of Gameplay
Due to the time limit and save limitations,
Zelda: Majora's Mask is quite differently than any other
Zelda game. Link has to rush through dungeons to finish them
in time rather than take his time and find everything. Link may
have to skip conversations with people in order to save time, which adds
replay value to the game since people will want to play through it over
and over to see what they have missed. For people who think that
time goes by too quickly, Nintendo did include a song that slows time
down to nearly a third of it's usual pace. I won't give it away
here, but if you have the Ocarina of Time, you can find the song.
Because of the increased challenge and improved graphics, I believe that
Zelda: Majora's Mask will join Zelda: Ocarina of Time as yet another
classic Zelda game.
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