|
Preview |
|

The graphics in Oracle of
Ages are a little better than the graphics in Link's Awakening DX.
System: Game
Boy Color
Release Date: February 27,
2001 (Japan)
May 14, 2001
Special Features: Connects to
Oracle of Seasons to change
the game depending on what was completed.

Link can find some animals
to aid him during his quest.
|
Zelda: Oracle of Ages is the second of two upcoming Zelda games for
the Game Boy Color. From what we have seen so far, the game looks
to be just as good if not better than Link's Awakening. The game
starts off with Link traveling to the land of Labrynna where Veran, the
Sorceress of Shadows decides to change events in the past in order to
rule in the present. Link accidentally leads Veran to Nayru, who
gets transported to the past as well. Link will need to uncover
the Harp of Time so that he can travel through time and return things to
normal.
The Land of Labrynna
Labrynna is a large place. While
there, Link must find dungeons and items, while passing through a large
variety of terrains, such as the Fairys' Woods, the Nuun Plateau,
Crescent Strait, and the Sea of Storms. In addition to the various
terrains, Link will encounter many characters along his journey.
We already know about Naryu and Veran, but a few characters will be
returning from older Zelda games, such as the Zora King and
Tingle. There will surely be other returning characters as well,
some who appear the first time through the game, and others who will only appear
after a password has been entered.
Traveling Through Time
During his quest in Labrynna, Link will be
forced to travel through time quite often. Unlike previous Zelda
games, The Ocarina will not be the item that allows Link to do
this. Instead, Link will find an item called the Harp of Time
early in his quest. When he plays the Harp of Time, a magical
whirlwind will appear, which allows Link to travel through time when he
steps into it. This ability will allow Link to reach areas he may
not normally be able to get to. For example, there may be a large
stone in Link's way in the past, but when he travels to the future, the
stone will be gone, allowing him to walk past the place where it was,
and travel back to the past. A good portion of the game's puzzles
are based on this concept.
Essences of Time
At the end of each dungeon, Link will
receive an item called an Essence of Time. There are eight of them
to be found in the game. Each Essence of Time gives the Maku Tree
more strength to grow, which in turn restores the power to the land that
Veran stole from it. Once all eight Essences of Time have been
recovered, Link will be ready to fight Veran.
Link's Helpers
Staying true to the ideas from the newer
Zelda games, Link has some friendly animals who help him out in this
game as well. In the past, he rode a horse named Epona who helped him
travel across the land faster and jump long gaps, but now he has all new
friends to help him out. The first of his helpers is Moosh, a blue
polar bear with wings who can jump into the air, and shake the ground
when he lands, inflicting damage on all of the enemies in the
area. Moosh can also help link cross wide gaps by flying for short
distances. He doesn't like deep water though, so you'll have to
get off him before crossing a deep river or lake. This is where
Dimitri, another of Link's new friends can help. Dimitri is a
friendly Dodongo who helps Link swim through deep rivers and
lakes. He can swim against strong currents, through waterfalls, or
even through the deepest water in the land. Dimitri is also quite
hungry, so he will eat most of Link's enemies when he encounters
them. The last animal friend that Link will encounter in his
travels is Ricky, a boxing kangaroo who lets Link ride in her
pouch. Her punches pack quite a wallop, creating a tornado that
will clear paths through the tall grass, and easily taking out most
enemies. Ricky can also carry Link over holes and to the top of
small cliffs.
Mystical Seeds
During his travels, Link will find five
types of seeds that grant him specific powers. Ember seeds can
light torches or engulf most enemies in a ball of flame. Gale
seeds allow Link to warp to any location where a Mystical Tree
grows. Pegasus seeds act much like the Pegasus boots in "A
Link to the Past," granting Link the ability to run very fast for a
short period of time. Scent seeds will attract certain enemies to
Link, allowing him to defeat them quickly. The final type of seed
is the Mysters Seed. These seeds are very unpredictable. You
will have no idea what they do until you actually use one.
Rings
Link will find many rings, 64 to be exact
during his journey through Holodrum (in Oracle of Seasons) and Labrynna.
We are not sure if there are 64 in each game, or if that is just a total
when both games are combined. Each ring grants Link a unique power
when he wears it. Some increase attack or defensive powers, while
others allow Link to restore his health or disguise himself as an enemy,
such as an Octorok or Moblin. Before wearing any of the rings,
Link must take it to a jeweler to activate its power. Link will
find ring boxes that allow him to carry one, three, or five rings at the
same time.
Password System
Just like in Zelda: Oracle of Seasons, there is a
password system in Zelda: Oracle of Ages as well. The most well
known password is the one that you enter when completing one of the
games, which allows Link to start the other game with four heart
containers (instead of three) and his sword, and it causes characters in
the second game to talk about events which took place in the first
game. There are also a few other passwords that can be entered to
get special items, such as rings that are unavailable without the
password.
In just a short time, we will all be playing
the Oracle Series games, and they look great! The games have
excellent plots, and seem to be much more detailed than Zelda: Link's
Awakening was. These games should be at the top of the Game Boy
charts for years to come!
|