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Zelda: Majora's Glitches and Tricks
This section contains tricks and glitches in
Zelda: Majora's Mask that are sent in by visitors to this site. If you
have a trick you want to send in, please e-mail
me. NOTE: I have not tried all of these tricks myself, so
please e-mail the person who sent it in for help with them. The author's
e-mail address is ABOVE the trick they sent in.
Submitted by JAM
This really isn't a trick nor a glitch. This
is for some people who
wants to watch a short cinema.
The first thing you do is at the first
day, never talk to Anju until
afternoon and before 3:00 with the goron mask and tell her you have a
reservation.At the second night, go to the guest room that's between Anju's
room and the circus people's room.
When it's 10:00pm, check the ripped wallpaper on your right(>). You
should
be able to see Anju and her mother having a conversation! Anju sure looks
unhappy though.
Submitted By Link1417@aol.com
This trick is really cool.
First, you have to put on the bunny hood. Then on
the third day, you have to the get into sakons hideout whenever you want
trick. Talk to Kafei and start the maze. As soon as you become Kafei, go to
the mask screen, and put the Great deitis mask on the bunny hood icon. When
you regain control of Link, he'll put on the great deitis mask. (Only works
if you had the bunny hood on before.) If you get the Suns mask back, then go
back in time, you'll still have the mask on!!!! Only problem is that you
can't leave the town. I don't know if it works on other masks, (Not including
the transform masks,) yet.
Followup:
I made a mistake. You
can't go back in time. What you have to do is go to the
swamp and go back to town, then defeat skull kid. sorry. I also discovered
that you can do the Oni Link anywhere trick if you did the Anju and Kafei
story line.
INVISIBLE GREAT FAIRY'S
SWORD
Submitted By LINK18317@aol.com
requirements: great fairy's sword
go to CLOCKTOWN
then equip the GREAT
FAIRY'S SWORD on
any of the
c-buttons
then bring out the sword and go to a POST
BOX then press a
the press the
button with the sword on it.
Submitted by Tom Feuhrer
If you wait near the stock pot inn on the first day until
3:45 approx., You'll see a Goron come through the west entrance. When you see
him, Go in the stock pot inn and talk to Anju. She will ask if you have a
reservation, say yes. Some more talk happen, and in the end, you are rewarded
with a room key. Wait a minute or two, and the Goron will walk through the
door. When he gets to Anju, talk to him. After you witness this, go
upstairs to the second room that's always locked. Open it and go in. Now open
the chest and you get one hundred rupees. It always works, and gets reset when
you go to the past!
Submitted By Sam Tung
To get into Sakon's Hideout whenever you want, here's what you
can do:
Look to the right side in the lower corner of the door (your right, Link's
right) and you should notice a little wedge missing out of the door. Get a
running start and roll into it. If you do it right (it took me several
tries) then you should be able to roll into the inside of Sakon's hideout!
Be careful, sometimes you fall through the wall into nothingness. I tried
to
get the Sun's Mask, but the switch pops back up, and the Elegy of Emptiness
wouldn't work (darn!).
Submitted by Matthew Huff
---The Chicken attack: Hit a chicken about 7 times or
more, but be
careful, these chickens can really hurt you bad, even with the double
defense.
---Laser pointer: Press and hold Z, then press the c-button with the
hookshot once, then press R and hold it(you must have the mirror sheild),
then release both R and Z. Make link run around, you should notice a red
dot going around like crazy. This trick goes on until you put the
hookshot away.
I also found another way to get to the platform on the clocktower in
south clock town, this way makes the deku launcher completely useless.
There is a ramp on the front right side of the clocktower. Look for a
wooden sign on the right side of the tower, go left about two steps and
look toward the platform. You should see a checkered ramp.
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